We are
isaac vr
virtual reality
augmented reality
cg creators

We are

ISAAC VR

ISAAC VR is one of Europa's leading Virtual Reality (VR) and Augmented Reality (AR) development agencies. We are dedicated to deliver high-quality Business Solutions that allow our customers to be a front runner in their industry.

As ISAAC VR, we have access to all the high-end devices and partnering with leading hardware companies such as Oculus, Microsoft HoloLens, HTC Vive and Nokia Ozo. Our background is in IT, powered by ISAAC, allowing us to not only develop a solution, but also fully integrated in your existing business. Together with our clients we develop unique immersive experiences that will change the way we view our world!

ISAAC VR has a group of 100 enthusiastic developers ready to make a difference in the business, retail and finance sector.

We offer

Virtual Reality

Virtual Reality (VR) allows the user to fully experience a new world, without distraction. This can be a full Computer Generated environment, or a 360 degrees video. At ISAAC VR we are dedicated to set the new quality standard to ensure that users have a fully convincing experience. Therefore, we use the Oculus Rift as well as the HTC Vive to create unique and different experiences for different platforms.

We want VR to be applied as a unique tool and actually be an added value for the consumer as well as our business partner and not used as a gimmick.

Augmented Reality

Augmented Reality (AR) done right can be wonderfully complimentary to our physical world. By superimposing virtual objects on our surroundings we can show more information, highlight certain areas, or even create an entirely new environment.

By using our phone, tablet or HoloLens we create unique and exciting experiences that can change the way we live, interact and communicate with each other. We want to show our dedication and proof that AR can be a great added value for your business.

Concept Design

Development

Integration

Optimization

Recent projects

Blue Circle

Mixed reality

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Blue Bay Real Estate

virtual reality

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Blue Bay

virtual reality

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Museumvereniging

virtual reality

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Albert Heijn

augmented reality

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Audi Q2 Experience

virtual reality

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KLM

augmented reality

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LAPP

augmented reality

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Windowstylist

augmented reality

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Willem II passage

virtual reality

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MAAS

augmented reality

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Blue Circle
  • Virtual reality is a great new technology to experience as a user. However from a spectator viewpoint it is hard to share the excitement. Enter mixed reality.

    With mixed reality we can show the experience of a VR player in his virtual world on your television screen. Viewers at home can participate and join in the experience with the player.

  • ISAAC VR created a live demo in which a player could participate in a series of mini games.
    The players actions were film for a live greenscreen and was placed in the virtual world in realtime.


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Blue Bay Real Estate

Virtual reality is a great new technology to experience as a user. However from a spectator viewpoint it is hard to share the excitement. Enter mixed reality.

With mixed reality we can show the experience of a VR player in his virtual world on your television screen. Viewers at home can participate and join in the experience with the player.


Delivered

ISAAC VR created a live demo in which a player could participate in a series of mini games.
The players actions were film for a live greenscreen and was placed in the virtual world in realtime.


Used techniques

For this concept ISAAC VR used a wide variety of techniques. We created a realtime virtual world in Unity. We used live action greenscreen keying techniques to place the actor in the virtual world on screen.

Furthermore we used additional Vive positional trackers to connect the camera to the virtual world.

Blue Bay Real Estate
  • Blue bay Real Estate wanted to showcase their top real estate properties to potential customers. The problem they faced; the apartments aren’t built yet.

  • ISAAC VR created a virtual reality tour in which the user can experience firsthand the luxury and feel of the apartment.

    The application contains a two bedroom apartment created in full 360 CG. The user can navigate through the world by teleporting to different rooms.


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Blue Bay Real Estate

Blue bay Real Estate wanted to showcase their top real estate properties to potential customers. The problem they faced; the apartments aren’t built yet.


Delivered

ISAAC VR created a virtual reality tour in which the user can experience firsthand the luxury and feel of the apartment.

The application contains a two bedroom apartment created in full 360 CG. The user can navigate through the world by teleporting to different rooms.


Used techniques

ISAAC VR created an interactive app that contains CG content. This application is mainly created for the cardboard, giving the people the opportunity to experience this virtual reality application anytime, anywhere. All the content is pre-rendered CG and created from scratch.

Blue Bay Curacao
  • Blue bay Curacao was looking for a unique experience that showcases their resort. This experience needed to be mobile and be able to use at different locations such as the home conference or at home.

  • For Blue bay Curacao, ISAAC VR created an application that contains a mix of 360 video content and interaction. The application represents a full 360 CG Blue Bay resort with interactable locations.

    These locations highlight the Blue Bay resort in 360 video. By creating different interactable locations, the user can create his own route through the resort and experience each location.


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Blue Bay

Blue bay Curacao was looking for a unique experience that showcases their resort. This experience needed to be mobile and be able to use at different locations such as the home conference or at home.


Delivered

For Blue bay Curacao, ISAAC VR created an application that contains a mix of 360 video content and interaction. The application represents a full 360 CG Blue Bay resort with interactable locations.

These locations highlight the Blue Bay resort in 360 video. By creating different interactable locations, the user can create his own route through the resort and experience each location.


Used techniques

ISAAC VR created an interactive app that contains CG content and video content. This application is mainly created for the cardboard, giving the people the opportunity to experience this virtual reality application anytime, anywhere. All video content has been captured by the Nokia OZO.

Stryker - Amsterdam Skill Centre
  • The Stryker Board of Directors visits Amsterdam in August this year. The reason for choosing Amsterdam is that the new Skill Center, partly funded by Stryker, will be located here. In order to introduce the Board of Stryker with the Skill Center, Stryker has asked to detail a concept for a Virtual Reality (VR) experience.

    In this VR experience, Stryker can showcase its product and the possibilities of the Amsterdam Skill Center to its (potential) customers and end-users as well as demonstrate the opportunities Europe and specifically the Netherlands can offer Stryker to its Board of Directors.

  • ISAAC VR has created a VR demo of the new skill center that Stryker is partially funding in Amsterdam. The demo shows the skill center in a simplistic style to give a quick and not to detailed impression of what the skill center will become.

    The user gets to see the out- and inside of the skill center and during the experience the user is shown the application of the skill center. During the tour, the user is being guided with a voice over by Dr. Bonjer.


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Stryker

The Stryker Board of Directors visits Amsterdam in August this year. The reason for choosing Amsterdam is that the new Skill Center, partly funded by Stryker, will be located here. In order to introduce the Board of Stryker with the Skill Center, Stryker has asked to detail a concept for a Virtual Reality (VR) experience.

In this VR experience, Stryker can showcase its product and the possibilities of the Amsterdam Skill Center to its (potential) customers and end-users as well as demonstrate the opportunities Europe and specifically the Netherlands can offer Stryker to its Board of Directors.


Delivered

ISAAC VR has created a VR demo of the new skill center that Stryker is partially funding in Amsterdam. The demo shows the skill center in a simplistic style to give a quick and not to detailed impression of what the skill center will become.

The user gets to see the out- and inside of the skill center and during the experience the user is shown the application of the skill center. During the tour, the user is being guided with a voice over by Dr. Bonjer.


Used techniques

The virtual reality experience was fully created with CG content. During the project, Dr. Bonjer was captured behind a green screen, giving us the opportunity to add Dr. Bonjer as a hologram in the experience.

The Voice
  • In association with DFFRNT Media, the Voice wanted to advertise their show using new and innovative technology inside and app. Being able to rewarding users for playing the experience with physical rewards was a must. Users had to experience The Voice as if they were part of the actual show in order to motivate them to join the physical shows.

  • For The Voice, ISAAC VR created a Virtual Reality (VR) experience where the user is placed in the position of a The Voice contestant. The user gets to go through the entire process, prepare for audition, audition, final performance and the final result. Users feel like they are part of the actual show.

    Using a point system, players can save up points and win prizes in the shop. Also throughout the experience there are hidden trophies. The player can collect these trophies and win tickets to the real-life shows.


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The Voice

In association with DFFRNT Media, the Voice wanted to advertise their show using new and innovative technology inside and app. Being able to rewarding users for playing the experience with physical rewards was a must. Users had to experience The Voice as if they were part of the actual show in order to motivate them to join the physical shows.


Delivered

For The Voice, ISAAC VR created a Virtual Reality (VR) experience where the user is placed in the position of a The Voice contestant. The user gets to go through the entire process, prepare for audition, audition, final performance and the final result. Users feel like they are part of the actual show.

Using a point system, players can save up points and win prizes in the shop. Also throughout the experience there are hidden trophies. The player can collect these trophies and win tickets to the real-life shows.


Used techniques

Using the Nokia OZO, ISAAC VR created video content from The Voice studio in the Netherlands. All video content is merged with CG content and interactivity.

Museumvereniging
  • In association with DFFRNT Media, the Museumvereniging is in favor of the museums in the Netherlands. The association strives for a positive image of museums, high quality of the industry and a large and diverse museum audience. She focuses on her members' services, her public promotion and her influence on politics.

    Giving the people the opportunity to view objects and told stories that call imagination and conversation is only possible by actually visiting a museum. The Museumvereniging was looking for a solution that allows people to view all masterpieces in a more simple and accessible way.

  • By creating an interactive virtual reality app, we gave the users the possibility to access all masterpieces from each province in the Netherlands. By creating a huge gallery, all pieces can be accessed and viewed one by one.

    The experience starts in the Netherlands, where the user is a big giant and has an overview over each province. We created a whole CG environment and gave each province a recognizable object that represents that province. After a while, a storm starts to build up, causing a clouded Netherlands.

    During this transition, 12 columns start to fade in while the user is surrounded by masterpieces. These 12 column represents each province in the Netherlands. When looking at one of the columns the user has the opportunity to filter different masterpieces from each province. This way, the user can experience all different masterpieces in virtual reality.


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Museumvereniging

In association with DFFRNT Media, the Museumvereniging is in favor of the museums in the Netherlands. The association strives for a positive image of museums, high quality of the industry and a large and diverse museum audience. She focuses on her members' services, her public promotion and her influence on politics.

Giving the people the opportunity to view objects and told stories that call imagination and conversation is only possible by actually visiting a museum. The Museumvereniging was looking for a solution that allows people to view all masterpieces in a more simple and accessible way.


Delivered

By creating an interactive virtual reality app, we gave the users the possibility to access all masterpieces from each province in the Netherlands. By creating a huge gallery, all pieces can be accessed and viewed one by one.

The experience starts in the Netherlands, where the user is a big giant and has an overview over each province. We created a whole CG environment and gave each province a recognizable object that represents that province. After a while, a storm starts to build up, causing a clouded Netherlands.

During this transition, 12 columns start to fade in while the user is surrounded by masterpieces. These 12 column represents each province in the Netherlands. When looking at one of the columns the user has the opportunity to filter different masterpieces from each province. This way, the user can experience all different masterpieces in virtual reality.


Used techniques

The interactive virtual reality app is created for the Samsung GearVR and Cardboard. Besides using CG to create a 360 video, the app blends to an interactive app, giving the user the possibility to interact with a virtual environment.

PON - Mobility HUB
  • In association with DFFRNT Media, PON Move is going to be PON’s new mobility center located in Amsterdam. At Move, they want you to observe and experience what mobility looked like in the past, what it looks like in the preset and their vision in the future.

    Move showcases new products, prototypes, concepts and mobility solutions. Because the new mobility center isn’t fully build yet, a virtual reality preview was requested by PON.

  • By creating a virtual reality experience, we visualized PON’s vision by creating a unique tour through Amsterdam and showing their new mobility center. Because the mobility center doesn’t exist yet, we combined our CG together with the 360-video content to show the mobility center at its location. Once going inside the mobility center, the experience blends to full CG content. By combining voice overs with a tour through the building, we created an experience that feels smoothly and unique.

    The tour makes fully use of the 360 content by interacting with the user and highlighting content around you.


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PON - Mobility HUB

In association with DFFRNT Media, PON Move is going to be PON’s new mobility center located in Amsterdam. At Move, they want you to observe and experience what mobility looked like in the past, what it looks like in the preset and their vision in the future.

Move showcases new products, prototypes, concepts and mobility solutions. Because the new mobility center isn’t fully build yet, a virtual reality preview was requested by PON.


Delivered

By creating a virtual reality experience, we visualized PON’s vision by creating a unique tour through Amsterdam and showing their new mobility center. Because the mobility center doesn’t exist yet, ISAAC VR combined our CG together with the 360-video content to show the mobility center at its location. Once going inside the mobility center, the experience blends to full CG content. By combining voice overs with a tour through the building, we created an experience that feels smoothly and unique.

The tour makes fully use of the 360 content by interacting with the user and highlighting content around you.


Used techniques

By using the Nokia OZO, we captured 360 video content in Amsterdam. By using CG, we blended our 3D models into the video content and mixing the experience from video to CG.

PON - Move
  • In 1947, Ben Pon Sr. signs the world’s first importer’s contract with Volkswagen. A brand he totally believes in. That same year, a simple sketch marks the beginning of a remarkable relationship. The Volkswagen T1 goes in production worldwide, and gives his name to an entire generation.

    PON is always looking for new opportunities and solutions to improve the mobility of people. Now, 70 years later, PON is working on a new Volkswagen T1 model with a purpose to flexibility and mobility.

  • To celebrate the Volkswagen T1, PON wanted a virtual reality experience that highlights the history of the T1. Because Ben Pon’s T1 sketches can be found in the Rijksmuseum in Amsterdam, DFFRNT Media and ISAAC VR decided to make an experience that makes you start in space and go in a smooth transition to the Rijksmuseum.

    Once being inside the Rijksmuseum, ISAAC VR blended our CGI together with the 360 VR video content, creating a unique experience where the Volkswagen T1 comes to life and shows its history.


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PON - Move

In 1947, Ben Pon Sr. signs the world’s first importer’s contract with Volkswagen. A brand he totally believes in. That same year, a simple sketch marks the beginning of a remarkable relationship. The Volkswagen T1 goes in production worldwide, and gives his name to an entire generation.

PON is always looking for new opportunities and solutions to improve the mobility of people. Now, 70 years later, PON is working on a new Volkswagen T1 model with a purpose to flexibility and mobility.


Delivered

To celebrate the Volkswagen T1, PON wanted a virtual reality experience that highlights the history of the T1. Because Ben Pon’s T1 sketches can be found in the Rijksmuseum in Amsterdam, DFFRNT Media and ISAAC VR decided to make an experience that makes you start in space and go in a smooth transition to the Rijksmuseum.

Once being inside the Rijksmuseum, ISAAC VR blended our CGI together with the 360 VR video content, creating a unique experience where the Volkswagen T1 comes to life and shows its history.


Used techniques

The virtual reality video is created capturing video content with the Nokia OZO. By combining CGI with the video content, we managed to create a unique experience for PON.

Albert Heijn
  • In association with DFFRNT Media, Albert Heijn was looking for an innovative and intuitive way to inform customers regarding their products. The conveyed information had to include: the origin of the products, allergens in the product, recipes that can be made with the product and nutritional value of the product.

  • ISAAC VR created an augmented reality app that allows users to scan products in the AH supermarkets. When a product is scanned an animation is displayed on top of the product. For more information the user can click the information icon that is hovering above the animation.

    Each product contains five categories of information: Allergenic, Ingredients, Origin, Recipes and nutritional value.


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Albert Heijn

In association with DFFRNT Media, Albert Heijn was looking for an innovative and intuitive way to inform customers regarding their products. The conveyed information had to include: the origin of the products, allergens in the product, recipes that can be made with the product and nutritional value of the product.


Delivered

We created an augmented reality app that allows users to scan products in the AH supermarkets. When a product is scanned an animation is displayed on top of the product. For more information the user can click the information icon that is hovering above the animation.

Each product contains five categories of information: Allergenic, Ingredients, Origin, Recipes and nutritional value.


Used techniques

Each AH product contains a unique sticker that was used as marker to detect what kind of product the user is holding in order to show the correct animation. By using augmented reality animations can be projected onto the product.

Audi Q2 Experience
  • In association with DFFRNT Media, Audi is launching the new Q2, with “#untaggable” as campaign slogan. Audi wanted to introduce this new model to the general public in a popup store in the city center. In this store, it was important that the experience explains the possibilities of the car, highlights the Quattro system and has a unique twist in it.

  • By using Virtual Reality, the audience can experience the Audi Q2 with the HTC Vive. With the controllers, the user can interact in the virtual world and interact with the car itself. The Q2 experience takes place in 2 worlds: a warehouse, similar to the internal marketing campaign of Audi, and a snow mountain landscape.

    In the first world, the warehouse, the user can interact and configure the car by making a choice with the different hashtags. When the configuration / interaction is completed, the user will see his own custom Q2 driving by and gets the opportunity to take a photo of the car in the virtual world


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Audi Q2 Experience

In association with DFFRNT Media, Audi is launching the new Q2, with “#untaggable” as campaign slogan. Audi wanted to introduce this new model to the general public in a popup store in the city center. In this store, it was important that the experience explains the possibilities of the car, highlights the Quattro system and has a unique twist in it.


Delivered

By using Virtual Reality, the audience can experience the Audi Q2 with the HTC Vive. With the controllers, the user can interact in the virtual world and interact with the car itself. The Q2 experience takes place in 2 worlds: a warehouse, similar to the internal marketing campaign of Audi, and a snow mountain landscape.

In the first world, the warehouse, the user can interact and configure the car by making a choice with the different hashtags. When the configuration / interaction is completed, the user will see his own custom Q2 driving by and gets the opportunity to take a photo of the car in the virtual world


Used techniques

The Q2 experience uses the HTC Vive to display the virtual reality to the user and together with the HTC controllers, the user can interact in the virtual world.

KLM
  • KLM is committed to ongoing innovation and is constantly looking for new experiments to try out. During the flight, the passengers have the opportunity to order a meal, snack and small meal. Right now, these meals are presented by simple images and they want to present them in a more fancy way. On top of that, they are looking for a different way to display the amount of calories and allorgies of the meals.

  • By creating an app, all passengers can access the meals by using their phone or tablet. The KLM app uses the augmented reality technique to display the meals and allows the user to view them in 3D real-time.


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KLM

KLM is committed to ongoing innovation and is constantly looking for new experiments to try out. During the flight, the passengers have the opportunity to order a meal, snack and small meal. Right now, these meals are presented by simple images and they want to present them in a more fancy way. On top of that, they are looking for a different way to display the amount of calories and allorgies of the meals.


Delivered

By creating an app, all passengers can access the meals by using their phone or tablet. The KLM app uses the augmented reality technique to display the meals and allows the user to view them in 3D real-time.


Used techniques

The KLM app uses the augmented reality technique in order to display the 3D meals in worldspace and allows the user to interact with them.

Each 3D meal is created by using the photogrammetry technique. By making 360 degrees photo's of each meal, a mesh can be generated and used as a 3D model.

LAPP
  • LAPP is one of world’s leading supplier of cables, wires and complex cable solutions. Lapp was looking for a unique way to demonstrate on an exhibition its more complex solutions, but also at the same time show how new Augmented Reality technology can help in providing remote services.

  • Using the Microsoft HoloLens, the user can see in Augmented Reality a manufacturing robot that uses the LAPP cables solutions. The robot animates, but breaks down.

    By creating a connection between the Hololens and a second user with a tablet (depicting remote service personnel), both users have the capability to interact with the LAPP robot, fixing the robot and making the machine operate perfectly.


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LAPP

LAPP is one of world’s leading supplier of cables, wires and complex cable solutions. Lapp was looking for a unique way to demonstrate on an exhibition its more complex solutions, but also at the same time show how new Augmented Reality technology can help in providing remote services.


Delivered

Using the Microsoft HoloLens, the user can see in Augmented Reality a manufacturing robot that uses the LAPP cables solutions. The robot animates, but breaks down.

By creating a connection between the Hololens and a second user with a tablet (depicting remote service personnel), both users have the capability to interact with the LAPP robot, fixing the robot and making the machine operate perfectly.


Used techniques

A combination was created using the Microsoft HoloLens, tablet and screens to not only illustrate the Augmented reality, but also the interaction with remote users.

Windowstylist
  • To meet all the needs, current and future, of the Windowstylist we created a platform which stores not only information about all the products that can be found in the Windowstylist app, but also information about the dealers of the various products.

    Both the app and the website were created with ease of use as a high priority. For a smooth experience for the Windowstylist app both apps were created natively with a 3D component integrated for the augmented reality part of the app.

    To allow users to follow up when they have made a selection, we present them with a Google Maps view on both the website and in the app. Dealers can take part in the Windowstylist programme which means they are placed on the map.


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Windowstylist

It can be difficult to judge a product until it's installed in its inteded place. The windowstylist app offers a solution to this by allowing you to experience what it's like having a product in your own living room, as well as retaining full customisability and flexiblity.


Delivered

To meet all the needs, current and future, of the Windowstylist we created a platform which stores not only information about all the products that can be found in the Windowstylist app, but also information about the dealers of the various products.

Both the app and the website were created with ease of use as a high priority. For a smooth experience for the Windowstylist app both apps were created natively with a 3D component integrated for the augmented reality part of the app.

To allow users to follow up when they have made a selection, we present them with a Google Maps view on both the website and in the app. Dealers can take part in the Windowstylist programme which means they are placed on the map.


Used techniques

The Windowstylist app utilises the camera of the device, which can be a phone or tablet, to show on-screen what the user is looking at.

When the marker is detected the user can start experiencing the windowdecorations in 3D.

Willem II Passage
  • The municipality of Tilburg wanted to build a new cyclist and pedestrian tunnel that runs underneath the rail near the train station. They wanted to create an eye-catching experience but also an environment that made people feel safe travelling through. They floated several ideas which they wanted to visualise and prototype before actually committing to building something. On top of this they wanted to include the people of Tilburg and get their thoughts too.

  • To assist with the selection of the most-liked idea they commissioned a VR experience. The experience places users on a physical exercise bike with a VR headset on. The bike is modified to include two buttons on its handles which sends the information to the computer connected to the bike. The headset combined with the bike allows the user to virtually cycle through Tilburg and through the not-yet-built tunnel in VR.

    Users were presented with three specific scenarios in the tunnel. When they finish the tour they are presented with a survey, asking questions about their experience and which of the three scenarios they felt safest in, which they can answer using the buttons on the handles.


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Willem II Passage

The municipality of Tilburg wanted to build a new cyclist and pedestrian tunnel that runs underneath the rail near the train station. They wanted to create an eye-catching experience but also an environment that made people feel safe travelling through. They floated several ideas which they wanted to visualise and prototype before actually committing to building something. On top of this they wanted to include the people of Tilburg and get their thoughts too.


Delivered

To assist with the selection of the most-liked idea they commissioned a VR experience. The experience places users on a physical exercise bike with a VR headset on. The bike is modified to include two buttons on its handles which sends the information to the computer connected to the bike. The headset combined with the bike allows the user to virtually cycle through Tilburg and through the not-yet-built tunnel in VR.

Users were presented with three specific scenarios in the tunnel. When they finish the tour they are presented with a survey, asking questions about their experience and which of the three scenarios they felt safest in, which they can answer using the buttons on the handles.


Used techniques

The user takes a seat on an exercise bike whilst wearing the Oculus Rift VR headset and a headset for audio so they are fully immersed in the virtual environment.

An Arduino board takes the input from the bike and sends it to the machine, which reads it's values and translates that into in-game movement.

MAAS Coffee Machine Experience
  • MAAS can help your organization by taking care of all food and beverage needs of your users. When showcasing their own coffee machines combined with a furniture to their clients, it can be hard to determine how big their display actually is.

    By using Augmented Reality, the MAAS app displays the coffee machine and furniture, making it possible for the client to experience the product.

  • MAAS uses different furnitures for their coffee machines. By creating an Augmented Reality app, the furnitures can be displayed and experienced in real world size.

    Besides experiencing the product in 3D, the app allows the user to customize the furniture such as different sizes and different wallpapers on the furniture.


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Willem II Passage

The municipality of Tilburg wanted to build a new cyclist and pedestrian tunnel that runs underneath the rail near the train station. They wanted to create an eye-catching experience but also an environment that made people feel safe travelling through. They floated several ideas which they wanted to visualise and prototype before actually committing to building something. On top of this they wanted to include the people of Tilburg and get their thoughts too.


Delivered

To assist with the selection of the most-liked idea they commissioned a VR experience. The experience places users on a physical exercise bike with a VR headset on. The bike is modified to include two buttons on its handles which sends the information to the computer connected to the bike. The headset combined with the bike allows the user to virtually cycle through Tilburg and through the not-yet-built tunnel in VR.

Users were presented with three specific scenarios in the tunnel. When they finish the tour they are presented with a survey, asking questions about their experience and which of the three scenarios they felt safest in, which they can answer using the buttons on the handles.


Used techniques

The user takes a seat on an exercise bike whilst wearing the Oculus Rift VR headset and a headset for audio so they are fully immersed in the virtual environment.

An Arduino board takes the input from the bike and sends it to the machine, which reads it's values and translates that into in-game movement.

Meet ISAAC VR

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Unity/Unreal Developer

Senior

Contact us

Contact Details

  • info@isaacvr.nl
  • ISAAC Virtual Reality
    Marconilaan 16
    5621 AA Eindhoven
  • The Netherlands